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Far Cry Primal – Title Update 3 Patch Notes Introducing Survivor Mode

Far Cry Primal – Title Update 3 Patch Notes Introducing Survivor Mode
We’re happy to announce the release of the new Patch 3 available on PS4, Xbox One and PC. It is available for free on April 12, 2016 and includes the below changes.

  • Patch 3 download size:
    – PC (1.1 GB)
    – PS4 (849 MB)
    – Xbox One (817 MB)

A second PC-specific free update, the Ultra-HD Texture pack, can be downloaded separately. It adds high-quality textures to the PC version of the game.

HD Texture Pack download size:
PC only (3.5 GB)
Separate download available on Steam or Uplay
Patch Notes – Patch 3

1. NEW – Survivor Mode

Available in New Gameplay Options when starting a New Game

FCP_Infographic_StaminaBar_small_246447

b. NEW – Stamina Bar added

Stamina depletes slowly during gameplay
Stamina depletes faster when walking/running/being in combat
Fast travel consumes stamina
Stamina can be regenerated by sleeping and eating food
Manual heal and fast travel costs stamina
Low stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled.

FCP_Infographic_Exploration_small_246449

c. Tamed Beasts

NEW – Permadeath for Tamed Beasts
If a Beast dies, the player must find and tame a new one
This also applies to Legendary Beasts, they can never be found again if they die
Skinning a Beast after they die gives you a skin
NEW – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damage
In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage
Non-legendary tamed Beasts health has been reduced
Owl attacks and bomb drops have been disabled

FCP_Infographic_ExpertDifficulty_small_246450

d. World/Resources

Less natural resources are available in the world and less are looted when gathering
Less daily resources added to the Reward Stash from Wenja population level
Resources in the Reward Stash can only be withdrawn at the Village Stash
Night lasts longer and is darker
Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire

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e. Skills

  • XP Curve has been adjusted to be more progressive
    Certain “over-powered” skills have been removed:
    Player skills:
    Extra Health II
    Primitive Heal II
    Extra Health IV
    Gatherer skills:
    Show Plants
    Show Resources
    Beast Reviving
    Hunter skills:
    Craft Arrows III
    Shaman skills:
    Owl – Weapon drop
    Owl – Attack I
    Owl – Attack II
    Owl – Cooldown I
    Owl – Cooldown II
    Effects of other skills have been re-balanced
    Skill points cost has been rebalanced
    Player skills:
    Primitive Heal I: 2 points instead of 1
    Extra Health I: 3 points instead of 1
    Gatherer skills:
    Skinning II: 3 points instead of 2
    Find Resources I: 3 points instead of 1
    Skinning I: 3 points instead of 2
    Find Rare Plants: 3 points instead of 2
    Find Resources II: 4 points instead of 2
    Find Rare Resources: 3 points instead of 2
    Crafter Skills:
    Double Clubs: 3 points instead of 2
    Double Spears: 4 points instead of 3
    Double Traps: 3 points instead of 2
    Double Sting Bombs: 4 points instead of 2
    Double Bait: 2 points instead of 1
    Hunter skills:
    Craft Arrows I: 3 points instead of 1
    Craft Arrows II: 5 points instead of 2
    Tag Enemies: 2 points instead of 1
    Shaman skills:
    Tame Wildcats: 2 points instead of 1
    Tame Apex Predators: 3 points instead of 2
    Tame Cunning Beasts: 4 points instead of 3
    Warrior skills:
    Heavy Takedown: 4 points instead of 3
    Extra Health III: 6 points instead of 4

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f. Gameplay

  • Bow tension added requiring players to pull back the arrow all the way to get maximum impact
    Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces
    Weapons are consumed more quickly by fire
    The slow-motion time effect doesn’t slow time as much anymore, when in the Weapon Wheel, Food Grid and Beast Grid
    Crafting ammo in the Weapon Wheel now requires a hold to craft
    Most bag capacity has been reduced
    Player’s health regen speed has been reduced
    Some healing recipes now require red leaves in addition to green leaves
    Cold depletion rate has been increased
    Fully upgraded Winter Clothes no longer offer total protection from the cold
    Weapons on fire will extinguish when swapping between weapons (Expert difficulty only)
    Fast Travel now costs Stamina and Meat, proportionally to distance
    Mini-map has been removed
    Shaders on tagged enemies have been removed, making them more difficult to spot
    Several UI options have been set to off by default to increase immersion (but can be re-enabled)
    Hunter Vision duration has been set to 20s by default (duration can now be modified in the settings)
    Fog of war reveal radius has been reduced
    Can only Save & Quit when not in Combat
    Game difficulty cannot be changed once started in Survivor Mode with Permadeath
    Requirements for rare animal skins have been reduced when upgrading huts
    Reduced health for Legendary Beasts, Batari and Ull

FCP_Infographic_Crafting_small_246451
g. AI/Wildlife

  • Enemies are more reactive and aggressive in combat
    Wildlife detects you more easily
    Blood trails from wounded animals are harder to track
    Reduced overall animal density during the day, and increased density of predators at night
    Reduced human density and frequency of Wenja events
    Wenja fighters are less resilient
    Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed Beast
  • 2. NEW – Permadeath
  • Available in New Gameplay Options when starting a New Game with Survivor Mode turned On
    Three Options Available – Off, On, Second Chance
    Off – You respawn when you die
    On – The game is over when you die
    Second Chance – You only respawn if you completed enough of the game since your last death (every 3% as depicted in the player’s overall progress)
    Failing during Tensay’s Vision missions does not count as dying (You’re dreaming after all)
  • 3. Stability and Performance
  • a. Fixed an issue where player could lose their inventory when swapping weapons in specific conditions
    b. Fixed some specific, low occurrence crashes
  • 4. Gameplay
  • New Option in Gameplay Menu – Hunter Vision Duration – Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)
    New Option in the Interface Menu – Hide the bow reticle unless you are aiming or holding the bow ready
    Fixed melee damage resistance skill also affecting ranged damage
    Increased critical health in hard/expert difficulty modes
  • 5. Lighting and FX
  • Fixed a lighting issue on bodies of water that would cause color to briefly change when exiting caves
    Minor fixes to clipping issues
  • 6. Wildlife and AI
  • Various bug fixes
  • 7. Missions/Activities/World
  • Fixed a grapple location north of Tushwarha Outpost that would cause the player to fall to his death when trying to climb down
    Fixed an issue where players could exit the map in the mission – Vision of Ice
    Fixed an issue where players could exit the map in Shayu’s Cave
    Fixed a couple issues where players could get stuck in the Dangu Cave
    Fixed an issue where players could get stuck in an infinite death loop after completing the mission – Into Udam Land
    Fixed some resources that would cause the player to become stuck in the map when gathering them
    Fixed an issue where Bite Fish weren’t spawning in certain locations on the map
    Fixed an issue where player could get stuck in the falling obelisk outside of the Batari’s Temple in the Izila Homeland
  • 8. Menu/UI/Map
  • Fixed an issue that would cause one of the life bars to flicker in specific conditions
    Fixed an issue where a “Location Discovered” prompt would remain on screen during cut-scenes in specific situations
    Fixed an issue where some icons remained on screen when using the “Turn All Off” option in the Interface menu
  • 9. NEW – 4x Achievements and Ubisoft Club badges
  • Achievement #1: TOP OF THE FOOD CHAIN
    Finish the game in the Survivor mode (Any difficulty).
    Achievement #2: TOP OF THE FOOD CHAIN (2ND CHANCE)
    Finish the game in the Survivor mode (Any difficulty) and the Second chance option activated.
    Achievement #3: TOP OF THE FOOD CHAIN (PERMADEATH)
    Finish the game in the Survivor mode (Any difficulty) and the Permadeath option activated.
    Achievement #4: SURVIVAL OF THE FITTEST
    Finish the game in Survivor mode (Expert difficulty) and the Permadeath option activated… Forget it… No-one will ever achieve it.
  • 10. NEW – PC fixes and support for Ultra-HD Texture Pack
  • NEW – Support for ultra-HD texture pack (Note: PC Patch 3 does not include the texture pack. It can be downloaded separately for free on Steam or Uplay.)
    PC-specific fixes:
    Add option to turn off mouse deadzones
    Interface and input tweaks
    Various minor bug fixes

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