Stephen’s Sausage Roll review – is a puzzle video game created by Stephen Lavelle and developed by Increpare Games. The player controls a character who pushes sausage links to grilling locations on a grid.
In a series of Sokoban-style puzzles, the player controls a character who pushes sausage links to grilling locations on a grid. The objective is to grill each sausage in four places (two spots on each “side” of the sausage), but if the sausage is grilled twice in the same spot, or if the sausage falls over the edge of the level, the player fails and must rewind their progress. The player-character is a low-detail figure who holds a fork, which occupies a second space on the grid. The character can move in cardinal directions and many puzzles involve rotating the fork about the player.
To reach the puzzles, the player navigates an overworld on an island and aligns the character and fork with a ghost image of the character, and the surrounding land drops into the ocean to reveal the puzzle.
The title, as a pun, refers to the sausage roll and the game’s objective of physically moving sausages. The Guardian described the game’s designer, Stephen Lavelle, as prolific.
Stephen’s Sausage Roll holds an aggregated Metacritic score of 89/100, based on 5 critic reviews. Reviewers noted the game’s difficulty, where Jordan Erica Webber from The Guardian said the game was more difficult than The Witness, which was already recognized for its difficulty.
Prior to release fellow indie developers Bennett Foddy and Jonathan Blow both praised the game for its difficulty and originality, with Foddy comparing the game to Dark Souls. Jordan Erica Webber from The Guardian noted that the difficulty may frustrate some players.